Sunday 2 October 2011

Pose-A-Day

Day 13

Nearly two weeks in :) Yeah, I know this doesn't look right. Had a few problems with the proportions which meant I couldn't bend Bishop over as much, but isn't that part of this exercise? To try and overcome any problems with the rig and make a representation of the pose/gesture as opposed to replicating it exactly. I think the essence of the pose is there. Not too bad for 20 minutes work.

Saturday 1 October 2011

Pose-A-Day

Day 12

Pretty crappy pose today.

Friday 30 September 2011

Pose-A-Day

Day 11

Thought I'd go for a loungin' type pose today. I've always had a hard time with sitting/lying poses, so thought it was about time I faced my demons.

Thursday 29 September 2011

Pose-A-Day

Day 10

Not too happy with this one. The screen left arm isn't reading, and his neck is distorted. But gotta stick to the time limit :)

Wednesday 28 September 2011

Pose-A-Day

Day 9

I realised just as I was about to load this up that I'd made the switch back to Bishop! Oops! Aah well...nevermind. Bishop's a great rig to work with, and it's all good practice.

Tuesday 27 September 2011

Monday 26 September 2011

Sunday 25 September 2011

Pose-A-Day

Day 6

So I figured I should try a new rig, and thought that this "pose a day" would be the perfect oppurtunity to get used to it before starting a new shot. There's a number of reasons why I thought I should use a new rig. Firstly I think it's just great experience for if I ever get a job in a studio. Secondly, my idea for my new shot is some intense body mechanics, and (as much as I love Bishop) I think the physicality of this new guy is much better suited. Thirdly...the rig looks freakin AWESOME!!!

Morpheus has kindly been made available by Josh Burton. There's some great videos he's made to help get started, which I need to watch as this pose was pretty tough going. There's a whole load of new controls to get used to. Anyhoo...here's todays work


You know...every time I look at these poses posted up here it becomes so apparant that I could still push them so much more. Something to work on :)

Saturday 24 September 2011

Friday 23 September 2011

Wednesday 21 September 2011

Pose-A-Day

So here's day 2's pose. I think this will succeed where my sketching project failed mainly due to my enjoyment of using Maya. This is a great exercise to try and capture the pose with the limitations of whatever rig you are using. So with Bishop the head size usually causes me problems. I had to also cheat the screen left leg so that the knee rests on the floor. But I'm pretty happy with the results.

Pose-A-Day

I saw this idea on (Ryan Hayford's) a fellow AMer's website and I thought it was a great idea! The idea that we all have 10,000 bad drawings in us and that we just need to get them out has been brought up to the 21st century, and so for the next chunk of my life (10,000 days???) I'm gonna try and bust out a pose a day in Maya. Reading through Ryan's blog, there is a 15-20 minute time limit. Hopefully it'll speed up my blocking, and generally make me a better animator. So here's todays pose. Straight away some problems became apparant. Pinching in the rig, and something I've always had a problem with...the size of Bishop's head :) It's not quite there, but I think I've done a pretty decent job at capturing the grace and elegance of the pose(?)

Tuesday 20 September 2011

I'm back!

I think the majority of my posts here start with "It's been ages since I posted..." and this is no exception. It has been ages, and a ton of awesome stuff has happened.

I graduated Animation Mentor!! :D Went to San Francisco for an amazing graduation and met a TON of awesome people. I finished my reel, and got a brand spanking new website. So...where to start?

I am officially an AM alumni now :) Not only that, but I won an award for the most entertaining video reference!!I got to go on stage, shake hands with the awesome Travis Tohill...and I had to give a speech! The graduation was such a motivating, inspirational event. I'm so proud to have been a part of it. There was so much talent and creativity and love and respect in one room. It was great to meet and mingle with so many likeminded people, all with such a huge passion for the art. I wish all of you good luck with all of your future ventures. And to any current students that may stumble across this, I cannot recommend it anough. Go! You'll have a blast! San Francisco's a beautiful, diverse city, and a great backdrop for such an incredible course/group of people. It was a week of beer drinking, doughnut eating, hill walking, studio touring, sunburnt fun. I loved it!








So...after all that fun, it was back to work. I had to finish my reel, and I'd started a new shot as well. It's all done, and I'm pretty pleased with it. I think the last shot could do with some work, but for now I've put it to rest. I'm trying to get some ideas together for a new shot, so any ideas would be welcome. I'm thinking I'm gonna do another body mechanics shot, or maybe a pantomime, and then a new dialogue shot afterwards. Watch this space. It may be a while before I post again ;)



And finally...my new website!!! :D

Tuesday 11 January 2011

Class 5:Week 1

Guess what? I got Jay Davis again!!! :D Which is great cause he's such a cool guy, and he's got a great eye for animation. I feel like he's being punished though...having to see my shot for another 3 weeks :D

I know I know...2 days in to 2011 and I've given up on the whole "sketching everyday" thing. It just hit me, on the Monday I'd worked in my job for about 15 hours that day, and I was sat there for 2 hours trying to focus properly to continue sketching. It made me feel exhausted the next day so I figured it wasn't a great idea. It just wasn't feasible for me to do that every day. I'll continue drawing, but under a less regimented...um...regime :) Anyway...it's best for me right now to focus on AM. With that said...week 1 baby!!! Yeah. Lip sync. We had an awesome lecture by Jason Schleifer which opened my eyes up to things I'd never even considered before. I've only ever tried lip sync once before, years ago when I first bought Animation:Master and was working my way through their exercise book. I just watched it now and it's pretty embarressing, but I feel it's important to show it here next to my blocking for my current shot, because I think it highlights the amazing job that Animation Mentor do, how much they've taught me and how far I've come since those old days :) So here they are. Enjoy





Sunday 2 January 2011

Happy New Year!!! :D

I know I'm one day late, buy Happy New Year everyone!!! I don't generally make new years resolutions, but I saw on my friend Leon Gittens' blog that he decided to sketch every day, and post the results up. I thought this was an awesome idea. I need the practice for sure...as you'll see ;) and I'm hoping it'll show some progress. Trying to get inspiration yesterday I came across this blog by Kendra Melton who was doing a gesture drawing class held by Mark McDonnell, who I mentioned in an earlier post. I just thought..."This is how I wanna draw!" I love the looseness and quality of the lines. The character of each person is totally caught, and the poses are excellent. I think it's awesome training for animation. In fact, if I'm thinking right, Mark McDonnell is an artist for Disney. Sweet! :) So here's my first sketches. I found it hard to find something I wanted to draw. Perhaps I shouldn't be so choosey :P Afterall, the point of me doing this isn't to produce a masterpiece every time. It's an attempt to improve my drawing skills and be able to improve my planning...and to have fun :)

Other exciting news is that I start back to AM tomorrow!!! Woot :D I can't wait to get stuck into animating the face and mouth of my last assignment. AND finding out who my mentor is and my classmates. Exciting times!!! :D It's funny...having just looked at the video of my shot, it's not as bad as I remember :) haha. It's amazing how a bit of time away from your shot can change your perception. There's still some work I wanna do. I need to up the ease-ins to some poses, and I'm thinking the arm needs to speed up as he's picking the glass up, but I'm glad to have had a bit of time away from it :D Here it is...